Tom Clancy’s Net Force: CyberNation

Bookshelf

Tom Clancy’s Net Force: CyberNation

Okay, in my defense, I don’t read a lot of books. I read a lot of magazines and I read a lot of stuff on the web, but for the most part the only books I read are programming books and the like.

Even so, I do feel kind of stupid doing the first update to this page in ages and discovering that the last thing I read was a Net Force novel. But hey, I kind of like them and I can finish them in a week or less which gives me more time for other geeky shit… like updating my website with self defacing remarks!

Anyhow, CyberNation is a pretty tame episode in the Net Force series. It ranks higher than Night Moves, but lower than Point of Impact which I’m tempted to read again at some point. The whole storyline this time around seems pretty formulaic, and I’m pretty sure that Steve Whatsisname, the ghostwriter, is running out of ideas now. I mean, every ten pages it’s some ludicrous VR scenario which although a nice idea five books ago, is starting to wear pretty thin on the ground now.

I dunno, maybe in producing Point of Impact he set the bar higher than he expected. I can recomend this book to folk who’ve read the previous ones, though – it brings some characters back to the fore, like General Howard, for instance. On the whole it’s a run of the mill example of the great concept that makes the foundations for the series.

Rob